The game overall is pretty cool and definitely has a lot of potential.
The concept is interesting and is done in a fun way. There's definitely room for improvement though.
I like the art, the movement; and the camera is in a nice place to see both sides. But the attacking made me just skip combat and jump over everything when possible. Having to hold a button for a delayed attack made combat not fun and more difficult.
Another reason why I avoided combat was because of the delay I'd often get hurt and have to restart from the last checkpoint. I feel like having a health meter that restarts the level when it runs out would be a lot more fun. Instead of getting hurt by a chicken and having to redo the level again; it got frustrating quickly. For an action platformer is also seems a bit off to make the action slow.
There's a lot of potential and a lot of fun in the game! It just has a few issues that make it less fun and somewhat of a chore to play at times.
Hiii, I've made a video about the game and wanted to share some feedback with you :D hopefully it's helpful to you :)
-The main concept of moving the characters at the same time is pretty interesting.
-The gameplay mechanics could be more polished as sometimes they feel glitchy, especially while attacking.
-The visual style fits perfectly the game, but if I had to say something about it I'll say that the "health" and "energy" potions could be improved.
-I've found some bugs at the "ghosts" level, the character can't be moved correctly as you can't see where to jump.
-I also found that while you talk to NPCs the lower character can still be moved while the upper one stills talking/not moving.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
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The game overall is pretty cool and definitely has a lot of potential.
The concept is interesting and is done in a fun way. There's definitely room for improvement though.
I like the art, the movement; and the camera is in a nice place to see both sides. But the attacking made me just skip combat and jump over everything when possible. Having to hold a button for a delayed attack made combat not fun and more difficult.
Another reason why I avoided combat was because of the delay I'd often get hurt and have to restart from the last checkpoint. I feel like having a health meter that restarts the level when it runs out would be a lot more fun. Instead of getting hurt by a chicken and having to redo the level again; it got frustrating quickly. For an action platformer is also seems a bit off to make the action slow.
There's a lot of potential and a lot of fun in the game! It just has a few issues that make it less fun and somewhat of a chore to play at times.
Thank you for your input. And thanks for playing!
Hiii, I've made a video about the game and wanted to share some feedback with you :D hopefully it's helpful to you :)
-The main concept of moving the characters at the same time is pretty interesting.-The gameplay mechanics could be more polished as sometimes they feel glitchy, especially while attacking.
-The visual style fits perfectly the game, but if I had to say something about it I'll say that the "health" and "energy" potions could be improved.
-I've found some bugs at the "ghosts" level, the character can't be moved correctly as you can't see where to jump.
-I also found that while you talk to NPCs the lower character can still be moved while the upper one stills talking/not moving.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Thanks for the input(and the video)!
P.S. The shadow is supposed be able to move when Skye is talking to the NPCs. It's how you get the potion in the village. :)
You are welcome :)
oohhhhhhhh that makes sense, my bad then :o haha